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Network RCP between client server projects

Hi all I have been playing about with unity networking RPC calls and I’m a little lost on how this is all supposed to roll out. I have sent an RPC message to the server and got a response, no problems...

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Mash as points? Where do I start?

I have not used unity for a while. I want to render a mesh as points, I thought at first it would be straight forward but after a little reading I can't find exactly what I'm after. Any help would be...

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Rotate One Object by Another, without matching the rotation?

Been trying to work this one out all day, I’m trying to make object A’s rotation affect Objects B’s rotation but without having Object A and Object B to match rotations. At first I thought, just add...

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Unity general animation, bones root node rotation to parent container!

For three days I have been trying to find a way where the root node of any type of animation could be used to rotate the parent container. The idea is that the animation’s rotations (root node or...

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Silly question, doing nothing?

Doing allot of dev work and testing out ideas for architecture. One thing I noticed: Public void DoSomething(){ If(nowDoSomthing == true){ Debug.Log("Now Do it!!!!"); } } Ok, so this is basically the...

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Client Server Login, Security!

Ok new question, I’m looking into building a web based application that allows login from a remote client (windows, mac build). Problem I found is that the username and password needs to be sent from...

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Return result of the IEnumerator.

Hi all, *I did a little update on the code* Been a long time since I have asked anything but this one has bugged me for a while. I will keep it simple, is this possible: void Start(){ WWW data =...

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